he
Fool has saved the Land from the enchantments
of the High Priestess and gained the gift
of wisdom. At long last, he sets out to
return the fourteen treasures to their
rightful owners.
“If
you plan to take the shortcut to the Kingdom
of the Swords,” the Sun advises,
“you would be wise to arrange for
safe passage through the woodland marshes.”
“But
I am wise already and have considered
this,” the Fool boasts, heading
due north into the trees and mist. Will
this Fool and his Money soon be parted?
ontinuing
from the narrative of the first, the story
is a complete adventure in itself, illustrated
in storybook silhouettes and described
in text.
As the Sun
provided a map to help the Fool on his
Errand, this time, it is the Moon who
guides the Fool with a silvery map to
guide him on his road from rags to riches.
here
are familiar challenges of words and wit
with new twists and turns, and other enchantments,
unfamiliar, that tease and tantalize with
hands-on visual mischief. For
every challenge solved, a piece of the Moon’s
map is transformed. Solving the secrets
of the map promises to deliver to the Fool
the gift of prophecy.
he
long-awaited sequel to The
Fool’s Errand is in production
with yours truly twisting
the plot, bewitching new enchantments,
and crafting a new meta-puzzle for you
and yours to unravel through discovery,
wit, and aplomb.
And, the
Tarot Card silhouettes are drawn by
Brad Parker.
ll
told, the game provides over 40 hours
of puzzlement.
Pre-order
today
and your name shall be immortalized
in the Compendium of True Believers inside
the game.